- Warhammer Total War 2 Mods
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- Total War Warhammer Guide
- Total Warhammer 2 Tutorial
- Looking for something else? See our Lord disambiguation page.
In Warhammer it's too chaotic and too quick. That it discourige new players and can frustrate them since they are forced to find most of the basics by themselves. I was six when I was into the total war games and my English wasn't good. But it was thanks to a good tutorial from Rome total war 1 I loved this game. We would like to show you a description here but the site won’t allow us.
Legendary Lords or LLs are powerful individuals from Warhammer Fantasy lore. In Total War: Warhammer and its sequels, they are Lords (a type of character unit) who are playable in the campaign, multiplayer and custom battles. Each campaign must be started with the player choosing a legendary lord + faction.
Most legendary lords lead their own faction that is unique to them. However in a few cases, multiple legendary lords may share the same faction. This is explained in detail below.
During a campaign, players can also recruit other legendary lords for their race through diplomacy, completing certain objectives or other means.
Note there is also unique lords, which are different to legendary lords.
- 6Total War: Warhammer II Legendary Lords
How Legendary Lords work[edit | edit source]
Recruiting legendary lords:
- In campaign, only one of each Legendary Lord can be recruited at a time - they are unique. For instance, there can't be two of Karl Franz on the campaign map.
- When starting a campaign, players pick a faction and then a Legendary Lord to begin with.
- Some factions have multiple legendary lords available.
- In this case, the player must pick one to start the campaign with and then must complete certain objectives to 'unlock' his/her faction's other legendary lords for recruitment.
- If a legendary lord belongs to a different faction (of the same race), the player may instead confederate that faction to gain access to the legendary lord.
Skills, abilities and effects:[edit | edit source]
- Beyond being powerful units in battle, they have access to unique Legendary items, which are especially powerful and cannot be lost in campaign battles.
- See Total War: Warhammer items#Legendary items and Total War: Warhammer II items#Legendary items.
- Each one has a unique skill tree with personalised skills and abilities.
- Each LL will start the campaign with additional units in their army which are higher tier. For instance Tyrion begins with a Silver Helms (Shields), Ithilmar Chariot and White Lions of Chrace.
- Each LL has their own special effects which apply if they are chosen to start the campaign. These effects may be specific to themselves, their army, or their entire faction.
Character traits:[edit | edit source]
- Legendary lords may have special unique character traits given to them.
- Defeating a Legendary Lord in Total War: Warhammer II will grant a special trait to the lord that does it. Each LL grants a different trait.
- See Legendary Lord character traits for more info.
Other info:[edit | edit source]
- During a campaign, when engaging in diplomacy with a playable faction, that faction will have a Legendary Lord representing them as the faction leader.
- Some legendary lords require paid DLC to play as, others may be free but require the player to download them from Steam manually.
- Legendary Lords will have special quest missions, which often culminate in a set piece battle and the lord gaining a legendary item.
- Legendary Lords cannot permanently die (only be temporarily wounded) unless their entire faction is wiped out.
Total War: Warhammer Legendary Lords[edit | edit source]
These are all the lords that were added in Total War: Warhammer.
Total War: Warhammer is no longer updated, so this is the final list for that game.
Click 'expand' to expand the table.
Legendary lords introduced in Total War: Warhammer | ||||
---|---|---|---|---|
Race | Faction | Lord name | Campaign unlock requirements | Required DLC |
Dwarfs | Dwarfs | Thorgrim Grudgebearer | Clear 8 Grudges | Base game |
Ungrim Ironfist | Occupy Karak Kadrin in Peak Pass | Base game | ||
Grombrindal | Construct a Monument of Grimnir | Free download on Steam | ||
Clan Angrund | Belegar Ironhammer | N/A | The King and the Warlord | |
The Empire | The Empire | Emperor Karl Franz | Confederate with another faction | Base game |
Balthasar Gelt | Construct the Altdorf Conclave of Battle Wizards | Base game | ||
Volkmar the Grim | Construct a Temple of Sigmar | The Grim and the Grave | ||
Vampire Counts | Vampire Counts | Mannfred von Carstein | Occupy all of Eastern and Western Sylvania | Base game |
Heinrich Kemmler | Construct a Forbidden Library | Base game | ||
Helman Ghorst | Choose the Assimilate post-battle option 10 times | The Grim and the Grave | ||
Von Carstein | Vlad von Carstein | Available on Turn 1 | Free, no download required | |
Isabella von Carstein | Available on Turn 1 | Free download on Steam | ||
Greenskins | Greenskins | Grimgor Ironhide | Choose the Slaughter post-battle option 10 times | Base game |
Azhag the Slaughterer | Construct a Shaman's Hut | Base game | ||
The Bloody Handz | Wurrzag | N/A | Free download on Steam | |
Crooked Moon | Skarsnik | N/A | The King and the Warlord | |
Beastmen | Beastmen | Khazrak the One-Eye | Choose the Sacrifice post-battle option 10 times | Call of the Beastmen |
Malagor the Dark Omen | Construct a Ritual Mound | Call of the Beastmen | ||
Morghur the Shadowgave | Construct a Pits of Horror | Call of the Beastmen | ||
Warriors of Chaos | Warriors of Chaos | Archaon the Everchosen | Choose the Sacrifice post-battle option 10 times | Chaos Warriors Race Pack |
Sigvald the Magnificent | Awaken 4 Norscan Tribes | Chaos Warriors Race Pack | ||
Kholek Suneater | Construct a Dragon Ogre Gathering | Chaos Warriors Race Pack | ||
Bretonnia | Bretonnia | King Louen Leoncoeur | N/A | Free download on Steam |
Bordeleaux | Alberic de Bordeleaux | N/A | Free download on Steam | |
Carcassonne | The Fay Enchantress | N/A | Free download on Steam | |
Wood Elves | Wood Elves | Orion | N/A | Realm of the Wood Elves |
Argwylon | Durthu | N/A | Realm of the Wood Elves | |
Norsca | Norsca | Wulfrik the Wanderer | N/A | Norsca (DLC) |
Wintertooth | Throgg | N/A | Norsca (DLC) |
Total War: Warhammer II Legendary Lords[edit | edit source]
These are all the legendary lords added so far for Total War: Warhammer II.
All the first game's lords are playable in Mortal Empires. Some of them have been changed for the second game. Scroll down further for another table showing that.
Legendary lords introduced in Total War: Warhammer II | |||
---|---|---|---|
Race | Faction | Lord name | Required DLC |
Bretonnia | Chevaliers de Lyonesse | Repanse de Lyonesse | Free download on Steam |
The Empire | The Huntsmarshal's Expedition | Markus Wulfhart | The Hunter and the Beast |
Greenskins | Broken Axe | Grom the Paunch | The Warden and the Paunch |
High Elves | Eataine | Tyrion | Base game |
Order of Loremasters | Teclis | Base game | |
Nagarythe | Alith Anar | Free download on Steam | |
Avelorn | Alarielle the Radiant | The Queen and the Crone | |
Yvresse | Eltharion | The Warden and the Paunch | |
Knights of Caledor | Imrik | Free download on Steam | |
Dark Elves | Naggarond | Malekith | Base game |
Cult of Pleasure | Morathi | Base game | |
The Blessed Dread | Lokhir Fellheart | Free download on Steam | |
Hag Graef | Malus Darkblade | The Shadow & The Blade | |
Har Ganeth | Crone Hellebron | The Queen and the Crone | |
Wood Elves | Heralds of Ariel | Sisters of Twilight | The Twisted and the Twilight |
Wargrove of Woe | Drycha | Free in Mortal Empires, if you own Realm of the Wood Elves | |
Lizardmen | Hexoatl | Lord Mazdamundi | Base game |
Last Defenders | Kroq-Gar | Base game | |
Tlaqua | Tiktaq'to | Free download on Steam | |
Cult of Sotek | Tehenhauin | The Prophet and the Warlock | |
Itza | Gor-Rok | Free download on Steam | |
Spirit of the Jungle | Nakai the Wanderer | The Hunter and the Beast | |
Skaven | Clan Mors | Queek Headtaker | Base game |
Clan Pestilens | Lord Skrolk | Base game | |
Clan Rictus | Tretch Craventail | Free download on Steam | |
Clan Eshin | Deathmaster Snikch | The Shadow & The Blade | |
Clan Skryre | Ikit Claw | The Prophet and the Warlock | |
Clan Moulder | Throt the Unclean | The Twisted and the Twilight | |
Tomb Kings | Khemri | Settra the Imperishable | Rise of the Tomb Kings |
Court of Lybaras | High Queen Khalida | Rise of the Tomb Kings | |
Exiles of Nehek | Grand Hierophant Khatep | Rise of the Tomb Kings | |
Followers of Nagash | Arkhan the Black | Rise of the Tomb Kings | |
Vampire Coast | Vampire Coast | Luthor Harkon | Curse of the Vampire Coast |
Dreadfleet | Count Noctilus | Curse of the Vampire Coast | |
Pirates of Sartosa | Aranessa Saltspite | Curse of the Vampire Coast | |
The Drowned | Cylostra Direfin | Curse of the Vampire Coast |
First game lords[edit | edit source]
In Total War: Warhammer II, first game lords are all playable in the Mortal Empires campaign. However, there has been many changes and updates to them. Click 'expand' to expand the table.
In this table, 'base game' means the first game, which is required to play Mortal Empires.
TWW1 Lords playable in the second game -- | ||||
---|---|---|---|---|
Race | Faction | Lord name | Campaign unlock requirements | Required DLC |
Dwarfs | Karaz-a-Karak | Thorgrim Grudgebearer | Clear 8 Grudges | Base game |
Grombrindal | Construct a Monument of Grimnir | Free download on Steam | ||
Karak Kadrin | Ungrim Ironfist | N/A | Base game | |
Clan Angrund | Belegar Ironhammer | N/A | The King and the Warlord | |
The Empire | Reikland | Emperor Karl Franz | Confederate with another faction | Base game |
Volkmar the Grim | Construct a Temple of Sigmar | The Grim and the Grave | ||
The Golden Order | Balthasar Gelt | N/A | Base game | |
Vampire Counts | Sylvania | Mannfred von Carstein | Occupy all of Eastern and Western Sylvania | Base game |
Helman Ghorst | Choose the Assimilate post-battle option 10 times | The Grim and the Grave | ||
The Barrow Legion | Heinrich Kemmler | N/A | Base game | |
Von Carstein | Vlad von Carstein | Available on Turn 1 | Free, no download required | |
Isabella von Carstein | Available on Turn 1 | Free download on Steam | ||
Greenskins | Grimgor's 'Ardboyz | Grimgor Ironhide | N/A | Base game |
Bonerattlaz | Azhag the Slaughterer | N/A | Base game | |
The Bloody Handz | Wurrzag | N/A | Free download on Steam | |
Crooked Moon | Skarsnik | N/A | The King and the Warlord | |
Beastmen | Beastmen | Khazrak the One-Eye | Choose the Sacrifice post-battle option 10 times | Call of the Beastmen |
Malagor the Dark Omen | Construct a Ritual Mound | Call of the Beastmen | ||
Morghur the Shadowgave | Construct a Pits of Horror | Call of the Beastmen | ||
Warriors of Chaos | Warriors of Chaos | Archaon the Everchosen | Choose the Sacrifice post-battle option 10 times | Chaos Warriors Race Pack |
Sigvald the Magnificent | Awaken 4 Norscan Tribes | Chaos Warriors Race Pack | ||
Kholek Suneater | Construct a Dragon Ogre Gathering | Chaos Warriors Race Pack | ||
Bretonnia | Couronne | King Louen Leoncoeur | N/A | Free download on Steam |
Bordeleaux | Alberic de Bordeleaux | N/A | Free download on Steam | |
Carcassonne | The Fay Enchantress | N/A | Free download on Steam | |
Wood Elves | Talsyn | Orion | N/A | Realm of the Wood Elves |
Argwylon | Durthu | N/A | Realm of the Wood Elves | |
Norsca | World Walkers | Wulfrik the Wanderer | Beat Wulfrik in battle to confederate | Norsca (DLC) |
Wintertooth | Throgg | Beat Throgg in battle to confederate | Norsca (DLC) |
See also[edit | edit source]
Community hints, tips and tutorials
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General
Introduction to Pack Files
A Pack File is the way CA packages their configuration data. These are what's getting updated in patches (apart from the software themselves) and what's being edited when modding. Pack files reside in the data/ folder of your game installation and establish a virtual file system that is being loaded by the game. They can be opened and browsed by the PackFileManager (see 'Other Tools' section below).There are several types of pack files (in order of being loaded by the game):
Boot
Only one boot.pack exists at a time; it contains data needed during the very first initialization (like the loading screen image).
Shader
The 'Shader' files contain graphics rendering code, in uncompiled form because that is dependent on the user's graphics card. Compilation is done upon first startup (and the reason the first start of the game takes so long). After the first start, the compiled data is loaded from a cache directory.
Release
'Release' packs contain CA's game data upon first release.
Patch
'Patch' packs carry additional data upon game updates. Entries embedded in the packs themselves ensure that patch files are loaded in the correct order.
Mod
Warhammer Total War 2 Mods
'Mod' files are the type intended to be used by modders. For the game to load them, there needs to be an entry 'mod <packfile>.pack;' in the user script file in the user setting directory (location depending on game and Windows version). The load order within mod packs is determined by the order they are entered in the script file. (Note that for Shogun 2, the user script file is created automatically by the Mod Manager)
Movie
'Movie' files are supposed to contain visual and sound data, like graphics and music. Those are always loaded after all other packs; because no entry is needed in the script file, many modders create packs of this type to make it easier to install them. However, no load order can be established between them, so using them for mods might be a problem for compatability between mods.Also, the Mod Manager ignores packs of type Movie, so you won't be able to activate/deactivate them, or put them on Steam Workshop. They will get loaded though.
Assembly Kit
Workarounds for Known Issues
Campaign processing starts Game/Mod Manager
This is normal behavior; to create the campaign startpos.esf file, the Assembly Kit needs to access game code [1]; the game will stop after processing is finished. If you have mods installed, the Mod Manager will come up; you'll have to start the game manually from there.
Total War Warhammer Assembly Kit Tutorial Pdf
startpos.esf does not get added to mod pack
The rules.bob files in the campaigns subdirectories are wrong. You can just delete them altogether [2].
Edited groupformation doesn't get added to mod pack
When editing the groupformation.xml files, it will get added into a pack of its own in raw_data/EmpireDesignData/GroupFormations.pack, which will also not be recognized as a mod by Mod Manager. What you need to do is change the type of the pack to 'Mod' in PFM (see section 'Other Tools' below) and 'Save as' another pack file. If you want it in the mod.pack you created, you need to extract groupformations.bin from the GroupFormation.pack and add it to your pack with PFM.
Created pack file is 22 MB
When BOB creates a pack file, it often adds files that were not edited; namely in the directories 'BattleTerrain' and 'UnitVariants'. These can be deleted safely from the mod pack with PFM afterwards; MMS also has a feature to remove these automatically.
Other Tools (all Warscape games)
The Assembly Kit is great, but you might want to look into some of the modding tools that existed before it which offer some additional features.
MMS - MultiMod Support
- creates backups of the data of the mod you're working on
- allows to work on several mods in parallel without them conflicting with each other
- provides easy access to TWeak, BOB and PFM
Total War Warhammer Assembly Kit Tutorial Free
PFM - Pack File Manager (the original community modding tool)
- opens and modifies pack files
- supports ETW, NTW and TW:S2
- allows to edit or view many contained (binary) file formats
- useful for post-production (like removing superfluous entries)
EditSF - allows editing of ESF files
- save games
- battle replays
- startpos.esf (probably obsolete for S2; can be edited with TWeak now)
DB <-> TSV export - command line tool
- extracts binary DB files to TSV and back