Total War Warhammer Assembly Kit Tutorial

Creative Assembly makes promotional skill posters for each Legendary Lord.
Looking for something else? See our Lord disambiguation page.

In Warhammer it's too chaotic and too quick. That it discourige new players and can frustrate them since they are forced to find most of the basics by themselves. I was six when I was into the total war games and my English wasn't good. But it was thanks to a good tutorial from Rome total war 1 I loved this game. We would like to show you a description here but the site won’t allow us.

Legendary Lords or LLs are powerful individuals from Warhammer Fantasy lore. In Total War: Warhammer and its sequels, they are Lords (a type of character unit) who are playable in the campaign, multiplayer and custom battles. Each campaign must be started with the player choosing a legendary lord + faction.

Most legendary lords lead their own faction that is unique to them. However in a few cases, multiple legendary lords may share the same faction. This is explained in detail below.

During a campaign, players can also recruit other legendary lords for their race through diplomacy, completing certain objectives or other means.

Note there is also unique lords, which are different to legendary lords.

  • 6Total War: Warhammer II Legendary Lords

How Legendary Lords work[edit | edit source]

Recruiting legendary lords:

  • In campaign, only one of each Legendary Lord can be recruited at a time - they are unique. For instance, there can't be two of Karl Franz on the campaign map.
  • When starting a campaign, players pick a faction and then a Legendary Lord to begin with.
  • Some factions have multiple legendary lords available.
    • In this case, the player must pick one to start the campaign with and then must complete certain objectives to 'unlock' his/her faction's other legendary lords for recruitment.
  • If a legendary lord belongs to a different faction (of the same race), the player may instead confederate that faction to gain access to the legendary lord.

Skills, abilities and effects:[edit | edit source]

  • Beyond being powerful units in battle, they have access to unique Legendary items, which are especially powerful and cannot be lost in campaign battles.
    • See Total War: Warhammer items#Legendary items and Total War: Warhammer II items#Legendary items.
  • Each one has a unique skill tree with personalised skills and abilities.
  • Each LL will start the campaign with additional units in their army which are higher tier. For instance Tyrion begins with a Silver Helms (Shields), Ithilmar Chariot and White Lions of Chrace.
  • Each LL has their own special effects which apply if they are chosen to start the campaign. These effects may be specific to themselves, their army, or their entire faction.

Character traits:[edit | edit source]

Kit
  • Legendary lords may have special unique character traits given to them.
  • Defeating a Legendary Lord in Total War: Warhammer II will grant a special trait to the lord that does it. Each LL grants a different trait.
  • See Legendary Lord character traits for more info.

Other info:[edit | edit source]

  • During a campaign, when engaging in diplomacy with a playable faction, that faction will have a Legendary Lord representing them as the faction leader.
  • Some legendary lords require paid DLC to play as, others may be free but require the player to download them from Steam manually.
  • Legendary Lords will have special quest missions, which often culminate in a set piece battle and the lord gaining a legendary item.
  • Legendary Lords cannot permanently die (only be temporarily wounded) unless their entire faction is wiped out.

Total War: Warhammer Legendary Lords[edit | edit source]

These are all the lords that were added in Total War: Warhammer.

Total War: Warhammer is no longer updated, so this is the final list for that game.

Click 'expand' to expand the table.

Legendary lords introduced in Total War: Warhammer
RaceFactionLord nameCampaign unlock requirementsRequired DLC
DwarfsDwarfsThorgrim GrudgebearerClear 8 GrudgesBase game
Ungrim IronfistOccupy Karak Kadrin in Peak PassBase game
GrombrindalConstruct a Monument of GrimnirFree download on Steam
Clan AngrundBelegar IronhammerN/AThe King and the Warlord
The EmpireThe EmpireEmperor Karl FranzConfederate with another factionBase game
Balthasar GeltConstruct the Altdorf Conclave of Battle WizardsBase game
Volkmar the GrimConstruct a Temple of SigmarThe Grim and the Grave
Vampire CountsVampire CountsMannfred von CarsteinOccupy all of Eastern and Western SylvaniaBase game
Heinrich KemmlerConstruct a Forbidden LibraryBase game
Helman GhorstChoose the Assimilate post-battle option 10 timesThe Grim and the Grave
Von CarsteinVlad von CarsteinAvailable on Turn 1Free, no download required
Isabella von CarsteinAvailable on Turn 1Free download on Steam
GreenskinsGreenskinsGrimgor IronhideChoose the Slaughter post-battle option 10 timesBase game
Azhag the SlaughtererConstruct a Shaman's HutBase game
The Bloody HandzWurrzagN/AFree download on Steam
Crooked MoonSkarsnikN/AThe King and the Warlord
BeastmenBeastmenKhazrak the One-EyeChoose the Sacrifice post-battle option 10 timesCall of the Beastmen
Malagor the Dark OmenConstruct a Ritual MoundCall of the Beastmen
Morghur the ShadowgaveConstruct a Pits of HorrorCall of the Beastmen
Warriors of ChaosWarriors of ChaosArchaon the EverchosenChoose the Sacrifice post-battle option 10 timesChaos Warriors Race Pack
Sigvald the MagnificentAwaken 4 Norscan TribesChaos Warriors Race Pack
Kholek SuneaterConstruct a Dragon Ogre GatheringChaos Warriors Race Pack
BretonniaBretonniaKing Louen LeoncoeurN/AFree download on Steam
BordeleauxAlberic de BordeleauxN/AFree download on Steam
CarcassonneThe Fay EnchantressN/AFree download on Steam
Wood ElvesWood ElvesOrionN/ARealm of the Wood Elves
ArgwylonDurthuN/ARealm of the Wood Elves
NorscaNorscaWulfrik the WandererN/ANorsca (DLC)
WintertoothThroggN/ANorsca (DLC)

Total War: Warhammer II Legendary Lords[edit | edit source]

These are all the legendary lords added so far for Total War: Warhammer II.

All the first game's lords are playable in Mortal Empires. Some of them have been changed for the second game. Scroll down further for another table showing that.

Legendary lords introduced in Total War: Warhammer II
RaceFactionLord nameRequired DLC
BretonniaChevaliers de LyonesseRepanse de LyonesseFree download on Steam
The EmpireThe Huntsmarshal's ExpeditionMarkus WulfhartThe Hunter and the Beast
GreenskinsBroken AxeGrom the PaunchThe Warden and the Paunch
High ElvesEataineTyrionBase game
Order of LoremastersTeclisBase game
NagarytheAlith AnarFree download on Steam
AvelornAlarielle the RadiantThe Queen and the Crone
YvresseEltharionThe Warden and the Paunch
Knights of CaledorImrikFree download on Steam
Dark ElvesNaggarondMalekithBase game
Cult of PleasureMorathiBase game
The Blessed DreadLokhir FellheartFree download on Steam
Hag GraefMalus DarkbladeThe Shadow & The Blade
Har GanethCrone HellebronThe Queen and the Crone
Wood ElvesHeralds of ArielSisters of TwilightThe Twisted and the Twilight
Wargrove of WoeDrychaFree in Mortal Empires, if you own Realm of the Wood Elves
LizardmenHexoatlLord MazdamundiBase game
Last DefendersKroq-GarBase game
TlaquaTiktaq'toFree download on Steam
Cult of SotekTehenhauinThe Prophet and the Warlock
ItzaGor-RokFree download on Steam
Spirit of the JungleNakai the WandererThe Hunter and the Beast
SkavenClan MorsQueek HeadtakerBase game
Clan PestilensLord SkrolkBase game
Clan RictusTretch CraventailFree download on Steam
Clan EshinDeathmaster SnikchThe Shadow & The Blade
Clan SkryreIkit ClawThe Prophet and the Warlock
Clan MoulderThrot the UncleanThe Twisted and the Twilight
Tomb KingsKhemriSettra the ImperishableRise of the Tomb Kings
Court of LybarasHigh Queen KhalidaRise of the Tomb Kings
Exiles of NehekGrand Hierophant KhatepRise of the Tomb Kings
Followers of NagashArkhan the BlackRise of the Tomb Kings
Vampire CoastVampire CoastLuthor HarkonCurse of the Vampire Coast
DreadfleetCount NoctilusCurse of the Vampire Coast
Pirates of SartosaAranessa SaltspiteCurse of the Vampire Coast
The DrownedCylostra DirefinCurse of the Vampire Coast

First game lords[edit | edit source]

In Total War: Warhammer II, first game lords are all playable in the Mortal Empires campaign. However, there has been many changes and updates to them. Click 'expand' to expand the table.

In this table, 'base game' means the first game, which is required to play Mortal Empires.

TWW1 Lords playable in the second game --
RaceFactionLord nameCampaign unlock requirementsRequired DLC
DwarfsKaraz-a-KarakThorgrim GrudgebearerClear 8 GrudgesBase game
GrombrindalConstruct a Monument of GrimnirFree download on Steam
Karak KadrinUngrim IronfistN/ABase game
Clan AngrundBelegar IronhammerN/AThe King and the Warlord
The EmpireReiklandEmperor Karl FranzConfederate with another factionBase game
Volkmar the GrimConstruct a Temple of SigmarThe Grim and the Grave
The Golden OrderBalthasar GeltN/ABase game
Vampire CountsSylvaniaMannfred von CarsteinOccupy all of Eastern and Western SylvaniaBase game
Helman GhorstChoose the Assimilate post-battle option 10 timesThe Grim and the Grave
The Barrow LegionHeinrich KemmlerN/ABase game
Von CarsteinVlad von CarsteinAvailable on Turn 1Free, no download required
Isabella von CarsteinAvailable on Turn 1Free download on Steam
GreenskinsGrimgor's 'ArdboyzGrimgor IronhideN/ABase game
BonerattlazAzhag the SlaughtererN/ABase game
The Bloody HandzWurrzagN/AFree download on Steam
Crooked MoonSkarsnikN/AThe King and the Warlord
BeastmenBeastmenKhazrak the One-EyeChoose the Sacrifice post-battle option 10 timesCall of the Beastmen
Malagor the Dark OmenConstruct a Ritual MoundCall of the Beastmen
Morghur the ShadowgaveConstruct a Pits of HorrorCall of the Beastmen
Warriors of ChaosWarriors of ChaosArchaon the EverchosenChoose the Sacrifice post-battle option 10 timesChaos Warriors Race Pack
Sigvald the MagnificentAwaken 4 Norscan TribesChaos Warriors Race Pack
Kholek SuneaterConstruct a Dragon Ogre GatheringChaos Warriors Race Pack
BretonniaCouronneKing Louen LeoncoeurN/AFree download on Steam
BordeleauxAlberic de BordeleauxN/AFree download on Steam
CarcassonneThe Fay EnchantressN/AFree download on Steam
Wood ElvesTalsynOrionN/ARealm of the Wood Elves
ArgwylonDurthuN/ARealm of the Wood Elves
NorscaWorld WalkersWulfrik the WandererBeat Wulfrik in battle to confederateNorsca (DLC)
WintertoothThroggBeat Throgg in battle to confederateNorsca (DLC)

See also[edit | edit source]

Retrieved from 'https://totalwarwarhammer.gamepedia.com/Legendary_lords?oldid=82361'

Community hints, tips and tutorials

  • 1General
    • 1.1Introduction to Pack Files
  • 2Assembly Kit
    • 2.1Workarounds for Known Issues
  • 3Other Tools (all Warscape games)

General

Introduction to Pack Files

A Pack File is the way CA packages their configuration data. These are what's getting updated in patches (apart from the software themselves) and what's being edited when modding. Pack files reside in the data/ folder of your game installation and establish a virtual file system that is being loaded by the game. They can be opened and browsed by the PackFileManager (see 'Other Tools' section below).There are several types of pack files (in order of being loaded by the game):

Boot

Only one boot.pack exists at a time; it contains data needed during the very first initialization (like the loading screen image).

Shader

The 'Shader' files contain graphics rendering code, in uncompiled form because that is dependent on the user's graphics card. Compilation is done upon first startup (and the reason the first start of the game takes so long). After the first start, the compiled data is loaded from a cache directory.

Release

'Release' packs contain CA's game data upon first release.

Total

Patch

'Patch' packs carry additional data upon game updates. Entries embedded in the packs themselves ensure that patch files are loaded in the correct order.

Mod

Warhammer Total War 2 Mods

'Mod' files are the type intended to be used by modders. For the game to load them, there needs to be an entry 'mod <packfile>.pack;' in the user script file in the user setting directory (location depending on game and Windows version). The load order within mod packs is determined by the order they are entered in the script file. (Note that for Shogun 2, the user script file is created automatically by the Mod Manager)

Movie

'Movie' files are supposed to contain visual and sound data, like graphics and music. Those are always loaded after all other packs; because no entry is needed in the script file, many modders create packs of this type to make it easier to install them. However, no load order can be established between them, so using them for mods might be a problem for compatability between mods.Also, the Mod Manager ignores packs of type Movie, so you won't be able to activate/deactivate them, or put them on Steam Workshop. They will get loaded though.

Assembly Kit

Workarounds for Known Issues

Campaign processing starts Game/Mod Manager

WarhammerTotal War Warhammer Assembly Kit Tutorial

This is normal behavior; to create the campaign startpos.esf file, the Assembly Kit needs to access game code [1]; the game will stop after processing is finished. If you have mods installed, the Mod Manager will come up; you'll have to start the game manually from there.

Total War Warhammer Assembly Kit Tutorial Pdf

startpos.esf does not get added to mod pack

The rules.bob files in the campaigns subdirectories are wrong. You can just delete them altogether [2].

Edited groupformation doesn't get added to mod pack

When editing the groupformation.xml files, it will get added into a pack of its own in raw_data/EmpireDesignData/GroupFormations.pack, which will also not be recognized as a mod by Mod Manager. What you need to do is change the type of the pack to 'Mod' in PFM (see section 'Other Tools' below) and 'Save as' another pack file. If you want it in the mod.pack you created, you need to extract groupformations.bin from the GroupFormation.pack and add it to your pack with PFM.

Created pack file is 22 MB

When BOB creates a pack file, it often adds files that were not edited; namely in the directories 'BattleTerrain' and 'UnitVariants'. These can be deleted safely from the mod pack with PFM afterwards; MMS also has a feature to remove these automatically.

Other Tools (all Warscape games)

The Assembly Kit is great, but you might want to look into some of the modding tools that existed before it which offer some additional features.

MMS - MultiMod Support

  • creates backups of the data of the mod you're working on
  • allows to work on several mods in parallel without them conflicting with each other
  • provides easy access to TWeak, BOB and PFM

Total War Warhammer Assembly Kit Tutorial Free

PFM - Pack File Manager (the original community modding tool)

  • opens and modifies pack files
  • supports ETW, NTW and TW:S2
  • allows to edit or view many contained (binary) file formats
  • useful for post-production (like removing superfluous entries)

EditSF - allows editing of ESF files

  • save games
  • battle replays
  • startpos.esf (probably obsolete for S2; can be edited with TWeak now)

DB <-> TSV export - command line tool

  • extracts binary DB files to TSV and back


Total War Warhammer Guide


Total Warhammer 2 Tutorial

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