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The Classic PC Doom game is a master-work of game design. It is a first-person shooter that other games such as Halo copied, but they can not do as well as this classic game, since 1993, it has dominated the first-person shooter market. No other game has the atmosphere and game-play that classic PC Doom has. The Prboom source port is the best for playing Doom on PC.
Install Doom on Linux
Play Doom 2 game online in your browser free of charge on Arcade Spot. Doom 2 is a high quality game that works in all major modern web browsers. This online game is part of the Arcade, Shooting, Emulator, and GBA gaming categories. Doom 2 has 15 likes from 18 user ratings. If you enjoy this game then also play games Doom and Doom 3. The Mac version of Doom 3 includes an additional data file named game02.pk4. If the PC installation of Doom 3 does not have this data file, then a Mac user cannot join a Pure Server game hosted by the PC. A future patch to the Win32 and Linux version of Doom 3 will include this data file.
Type this command to install Doom and all needed files right away.
The Doom IWADS, freedoom.wad, doom1.wad live in the /usr/share/games/doom folder. If you own a copy of Doom or Doom2, then copy the doom.wad and doom2.wad into this folder and then they will be accessible to prboom and chocolate-doom.
Prboom Plus is an enhanced version of Prboom with extra features. The Prboom+ source port has many useful features for recording demos, as well as many features that benefit all Doomers in general. Install it on Ubuntu thusly.
This will also install Freedoom, giving the player a full IWAD with 30 maps to slaughter through.
The old vanilla Doom executable would show a flashing floppy disk icon when there was disk activity. Do any modern source ports use this feature or is it a bit superfluous in these days of super fast 7200 rpm SATA2 drives and computers with an I7 CPU? I miss that feature from the days of playing vanilla Doom on a 486 sx33 with 4MB of RAM. Those were the days, we could never have imagined that we would be playing Doom on our phones. Or on a Android tablet. The great game has come so far in these modern times with Gzdoom and Chocolate Doom we have a wide choice if we want either accelerated graphics and 3d models or just classic vanilla Doom gaming. The Chocolate Doom game has a game engine that closely replicates the behavior of the vanilla Doom engine as closely as possible.
Set a custom resolution for prboom
To set a custom resolution for prboom; open the ~/.prboom/prboom.cfg
file with vim.tiny and change the video resolution to the values you desire. Below is an example. set the screen_width and screen_height to the proper resolution of your monitor.
This will fix the resolution of prboom. This is how I always fix it.
Install a map editor
Install a nice map editor for Linux and start making levels for Doom.
The Eureka map editor for Linux is a good way to make awesome maps for this old game.
http://eureka-editor.sourceforge.net/.
This is not too hard to use and would allow a user to make whatever they want.
The user manual is here: http://eureka-editor.sourceforge.net/?n=User.Index.
So get cracking and make a cool map today!
Install gzdoom by typing sudo apt install gzdoom
. This is a very good source port that supports mods like Ultimate Torment and Torture. And looks very good running on a good GPU. it also supports some build engine features like 3D floors and movable 3D floors using portals. As well as ACS scripting to create cool effects.
Home page: https://zdoom.org/index. I ran gzdoom while in a folder containing IWADS and it finds them and allows you to select which one to play with.
Running this command will return quite a lot of Doom packages available for Linux.
As well as a few unrelated packages, but there are a lot of Doom source ports for Linux. Proving that this game is never going to die. But I wish that they would release a new Doom game with the same story as the 1993 version, and updated versions of the same maps. Would be cool to see the Tei Tenga planet and the Doom alpha content.
Doom map editing on Linux with Yadex.
https://securitronlinux.com/doom-map-editing-on-linux-with-yadex/.
ZDoom now comes in multiple flavours! The primary port, GZDoom, sports advanced hardware (OpenGL) and enhanced software rendering capabilities, while the port LZDoom serves as an alternative with a different feature set, detailed below. Although the parent ZDoom codebase has been discontinued, the latest official release is available here for posterity.
GZDoom is the latest version targeting current systems with modern graphics hardware. (Vulkan/OpenGL 4.5 capability recommended, but the minimum requirement for the hardware renderer is OpenGL 3.3, the minimum for the software renderer is Direct3D 9)
LZDoom is based on an older version of GZDoom. It does not provide all features currently supported by GZDoom but in turn is capable of running the hardware renderer on older hardware which does not support modern OpenGL features.
Want more features? Get more out of GZDoom! The release builds are not all that GZDoom has to offer. If you want to stay ahead of development, try out some Dev Builds and be the first to try out the newest features in development, before everyone else does! In doing so you can help to ensure releases are smoother, by reporting any bugs that you may find! LZDoom Builds also available!
GZDoom v4.5.0For help getting started, see the online documentation in the wiki. You need to provide your own game IWAD. If you do not have a copy of a doom-engine game, the easiest way to obtain them is to purchase them from Steam or GOG. When you download them from either of these stores, ZDoom will automatically find them.
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Support
ZDL
Want a simple launcher to make using ZDoom easier? Try this.
Editing
Everything you need to start creating ZDoom mods.
SLADE 3
A full-fledged level and resource editor for Doom; which supports most *ZDoom features. Available for Windows, Mac, and Linux.
Ultimate Doom Builder
A level editor with complete support of *ZDoom features. Windows-only.
ACC 1.58 Windows Version
ACS script compiler for use with ZDoom and/or Hexen. This is not the version of ACC released by Raven. It supports all of ZDoom's language extensions.
ACC 1.58 Mac OS X Version
Mac OS X version of the ACC script compiler. Command-line utility only; requires terminal to run, no .app package included.
ACC 1.58 Linux Version(32-bit)
Linux version of the ACC script compiler. Command-line utility only; requires terminal to run.
ZDBSP 1.19
This is a standalone version of ZDoom's internal node builder. Its most important feature is that it knows about polyobjects, but it can also build GL nodes if you don't want to wait for glBSP to do it. At the time of writing, it is also the only nodebuilder with UDMF support.
Utilities
These tools support a few special editing and playing scenarios.
WadSmoosh
Merges your Doom IWADs (Doom, Doom 2, Final Doom, Master Levels, etc.) into a single IWAD, allowing players to switch between games without relaunching.
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WadExt
A command-line utility that extracts the contents of a WAD to a (mostly) pk3-compatible folder structure. Useful for converting old mods or setting up advanced development workflows.
MAPINFO Converter
This is a command-line utility written by Graf Zahl to convert old-format MAPINFO lumps to new-format ones. See the original forum thread for more information.
This package contains both a Windows binary and source code.
Misc Editing Utilities
Includes the programs zwadconv, swantbls, and listacs. Zwadconv converts old maps to the Hexen format used by ZDoom natively. Swantbls creates SWITCHES and ANIMATED lumps used by BOOM. Listacs is an ACS script disassembler (not decompiler).
Utility Source Code
Contains the source code for the editing utilities.
Miscellaneous
The following files are mostly of historic interest.
ACC 1.58 Source Code
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This is the latest source code for ZDoom's version of ACC. It includes both a makefile for GCC and a project file for Visual C++ 6, so you can build a Windows, DOS, or Linux version. It is also available on its GitHub repository.
ACC 1.58 WadAuthor/DOS Version
This version of ACC is only if you're old-school and using WadAuthor or a DOS-based editor like ZETH.
FluidSynth DLL (version 1.1.6)
(64-bit version)
ZDoom supports using FluidSynth for MIDI playback. To use it, extract libfluidsynth.dll to the same directory as zdoom.exe and then configure it from within ZDoom. FluidSynth is bundled with GZDoom since v3.1.0, so this separate download is only useful for older versions.
TiMidity++
ZDoom supports using TiMidity++ for MIDI playback. To use it, extract timidity.exe and timidity.cfg and read the instructions. TiMidity++ has become an internal player integrated within GZDoom since v3.3.0, so this separate download is only useful for older versions.
TiMidity++ Source Code
This is the source code for ZDoom's custom version of TiMidity++. Alternatively, a patch with the custom changes can be downloaded and applied on the original TiMidity++ source code.
WadAuthor Configuration Files
Contains a wcf file for use with WadAuthor.
ZDBSP 1.19 Source Code
This is the source code for ZDBSP 1.19. The build system uses CMake, so you can generate project files for any version of Visual C++ from 6 up or several other IDEs, or you can create Makefiles as well. It is also available on its GitHub repository.
ZETH 4.17 Level Editor
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A DETH-based editor for ZDoom that runs in a DOS box. Comes with minimal documentation. If you don't already know how to use DETH, you should go find a good tutorial that explains it. If you plan on doing any ACS scripting, you should be sure to also download ACC below.
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ZETH 4.17 Source Code
This is the source code for ZETH. Hopefully somebody will find it useful.
Old (1999) Demonstration WAD
Shows off some of the features that were new as of ZDoom 1.22.
Old (1999) Editing Reference
Downloadable copy of the Editing Reference for offline viewing. This has only been updated for ZDoom 1.22. For ZDoom features added since then, you should consult the wiki documentation instead.